Synopsis
A diminutive heroine moves through a frenetic, futuristic world of high-speed racing, virtual-reality imagery and espionage-flavored animation. The video cuts between her adventures and footage from the PlayStation game Wipeout 2097, blending racing craft, weapons and abstract graphics into a fast-moving visual collage. Rather than presenting Fluke as performers, it builds a self-contained science-fiction universe around the track, matching its propulsive electronica with a colorful, aggressively edited style.
Factoids & Trivia
- The video was made to accompany "Atom Bomb," a track created for the soundtrack of Psygnosis' 1996 PlayStation game Wipeout 2097, known as Wipeout XL in North America.
- Virgin Records approached Shaun Magher in September 1996 about creating the video. The brief required Wipeout 2097 footage, while Fluke preferred not to appear on camera.
- Magher described the video's approach as "graphics stir fry," reflecting its mixture of game footage, animation, futuristic imagery and rapidly changing visual techniques.
- The production involved people associated with the Wipeout project, The Designers Republic and the animation team at Slave Studios, later known as Post Manga Studios.
- The visual design connects the video to the wider Wipeout universe, whose futuristic identity was strongly shaped by The Designers Republic. The same design studio also worked on Fluke's releases from this period.
- "Atom Bomb" became Fluke's first single to make a significant impact outside club culture, reaching number 20 on the UK singles chart.
- The track appeared in several official forms, including multiple "Atomix" mixes and edits. The version used in the video is commonly associated with the shorter edit rather than the longer album and soundtrack versions.
- After its Wipeout 2097 appearance, the song was included on Fluke's 1997 album Risotto and gained additional exposure through film, television and video game placements.